Update Of 21/10/2024
Pumkind » Devlog
Update #1: Game Functions and Improvements
As the first update, I’m excited to share the current functions of the game:
- Movement System
- Interacting with Menus in the Start Area
- Shooting/Reloading
- Monster Spawning
- Monster AI
- Pumpkin Spawner
- Gun Damage and Models
- Level System
- Settings Menu
- User Interface (UI)
- Lighting and Assets
- Sound
- Input Controls
- A few smaller functions
Changes in This Update:
In this update, I’ve made some changes to the Level System and UI. I’ve been working on a level-selecting system that saves your highest score. You can now use a calendar in the starting menu to replay older levels. While this system is still in progress and has a few bugs, it’s gradually improving.
Key updates include:
- The ability to return to your highest achieved level. Previously, you could only go back to lower levels.
- The bullet count display has been moved to the bottom right corner of the screen for easier tracking.
Known Issues and Bugs:
- Sometimes the game may kick you back to the starting area when you win a round.
- Occasionally, when quitting back to the menu, your camera might become unresponsive unless you hold down the right-click.
- The Level Selector can get out of sync with the levels, leading to incorrect displays.
- Monsters can get stuck and may not deliver pumpkins, causing you to wait until the level ends.
- Monsters can be body-blocked.
- If a monster is reaching for a pumpkin that gets destroyed, it may become stuck if there are no other pumpkins available to take.
Please submit any bugs or issues you encounter!
In the next six days, I will focus on optimizing and debugging the game to facilitate smoother updates.
Thank you for your support!
Files
pumpkingrab-win.zip 1.1 GB
Version 3 34 days ago
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Pumkind
Defend your growing patch of pumpkins against waves of monsters in this first-person shooter!
Status | In development |
Author | Flying Lemons |
Genre | Shooter |
Tags | First-Person, FPS, Halloween, Indie, Monsters, Singleplayer, Spooky, Unreal Engine, Weapons |
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